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Frostpunk refugees
Frostpunk refugees










frostpunk refugees

Once Beacon completes at 13:00, research Drafting Boards.

frostpunk refugees

When the 15 Workers show up, put them all on Steel Wreckage in the same manner. Leave the Children on the Emergency Shift Wood Crates until it completes, then move them to another Wood Crates, likewise dismantling the Cookhouse and cancelling. You'll need to dismantle the Cookhouse and cancel after reassigning the workers to avoid having them stop to eat. Move the 3 Workers to Steel Wreckage once the food is cooked, 1 Raw Food will remain uncooked no matter how long you leave them. Fully staff both Gathering Posts with your 3 Engineers and remaining Workers and have the last 3 in the Cookhouse. If you leave the Workshop unstaffed through the day like this, the scripted second Emergency Shift death will silently trigger during the day as scheduled, and you can still run the Workshop overnight from 18:00-06:00 without triggering the death.

FROSTPUNK REFUGEES GENERATOR

Turn off the Generator and Overdrive at 05:00.Īt 06:00, have your 3 free Engineers in the second Workshop and hit Emergency Shift, then take them out at 08:00 before the scripted Emergency Shift death triggers. As wood trickles in, you can also start building 2 Tents to get a little construction time in, but pause them at 08:00. Both buildings should be complete before 08:00. Place two Gathering Post in the inner ring at the south next to the Stockpiles to catch the two Wood Crates to the south. Switch out your Emergency Shift Wood Crates Workers with Children to allow the Workers to build at 05:00. Your next Law is due at 02:00, so select Child Labour - Safe Jobs. Faster Gathering should complete at midnight, and you should have the 10 wood required for Beacon.įaster Gathering should complete around 00:00, so next research Beacon.

frostpunk refugees

The settlement should look like this at the end of the day. Accept the quest to provide housing for some. Turn on the Generator around 18:00 and flip on the Overdrive once it's warmed up. Once you have 15 Wood, place a second Workshop on the western road just past the Generator, turning it sideways for placement. Start a Cookhouse immediately above the Workshop. You should have exactly 15 Steel at 18:00 and your people in position to start building. As this second Emergency Shift is directly on a resource pile rather than a building, the normal scripted second Emergency Shift death does not trigger. Move 2 Workers from Steel Wreckage to your Wood Crates from 17:00-17:30 depending how fast the Workshop completed and hit Emergency Shift at the Wood Crates then. You'll want to end with exactly 15 Steel at 18:00, which can be done by staffing the top left Steel Wreckage with 3 Engineers and 7 Workers leaving 13 Workers on Wood Crates, if you currently have 1 Steel gathered like me, which you should. The Workshop should be completed about 11:00 and 10 Wood to start Faster Gathering will already be collected, so collect 5 Engineers to staff the Workshop, research Faster Gathering, and hit Emergency Shift. You should have the required 15 Wood and 5 Steel for a Workshop at exactly 09:01, so place a Workshop 3 spaces below the top left Steel Wreckage, take 8 Engineers and 2 Workers off the left Steel Wreckage to free people to build, then go reassign 12 Workers to Wood Crates to fill out the 3 already there, leaving 3 actively working the top left Steel Wreckage. If you clip the roads as in the screenshot below, you will still be able to fully pack the inner ring as well as keep the existing roads functional. Put 8 Engineers and 7 Workers on the leftmost Steel Wreckage at the northern resource group, 10 workers on the rightmost Steel Wreckage at the northern resource group, and 3 workers on the topmost Wood Crates at the eastern resource group.ĭismantle roads worth exactly 18 Wood, 1 from the bottom L-shaped end of the eastern resources and 4 from the top tip turning down 1 segment towards the generator, 2 from the top of the western road extending one segment towards the generator, 5 from the inner Generator ring at the Stockpiles, 3 from the eastern junction at the Generator ring, and 3 at the upper Generator ring. Select Emergency Shift as your first law.












Frostpunk refugees